Professor
Stefan GreuterProfile page
Professor of Screen and Design
Faculty of Arts and Education/School of Communication and Creative Arts
Orcid identifier0000-0001-5487-0237
- Professor of Screen and DesignFaculty of Arts and Education/School of Communication and Creative Arts
- +61 3 924 46523 (Work)
- Melbourne Burwood Campus, 221 Burwood Highway, Burwood, Victoria 3125
BIO
Professor Stefan Greuter is an interaction designer, game designer, educator, and research leader in the field of interactive screen experiences. Stefan's interaction design research merges game design, immersive screen experiences, and the creative use of emerging technology to develop solutions that yield serious game applications and engaging user experiences. His research, recognised by 13 awards, has received funding from both industry and government. Furthermore, it has been extensively published and showcased at a variety of international events and exhibitions.
Research Leadership: Stefan is the director of Deakin Motion Lab (DML), an industry-facing interdisciplinary research and knowledge community focused on digital screen experiences. DML brings together industry, research and technology. The lab provides unparalleled access to expertise in emerging screen technology, motion capture, game technology, and digital design materials. The research lab aims to assist industry in the development of impactful solutions to contemporary problems. DML’s research has revolutionised training and entertainment experiences using cutting-edge technology.
Research Translation: DML's multi-user mobile mixed-reality training platform enabled HYDAC to expand its hydraulics training to a hybrid model available across Australia. This innovation overcame challenges related to location, safety, and field support, and has since been transformed into a commercial offering. By capturing the Malthouse Theatre's 'Because the Night' performance using 360 video and 3D scanning technology, DML converted the immersive theatre experience into a digital interactive performance. This initiative is attracting new audiences and generating additional income.
Publications: Stefan has made significant scholarly contributions to the academic community, with over 60 publications in interaction design, virtual reality, and serious games. His publications have been accepted at CORE A and A* ranked conferences and Scimago Q1 journals acceptance rate below 25% including CHI (CORE A*), DIS (CORE A), and CHI Play (listed as a top venue for technical games research), 1383 citations, and an h-index of 16 and an i10-index of 26.
Research Funding: Stefan has generated over $3.8 million, including $2,054k Category 1 and $780k Category 3 funding in the last three years since leading the Deakin Motion Lab.
Successful PhD supervisions: Stefan has supervised the completion of 10 HDR candidates. He is a dedicated supervisor and holds a 100% completion rate. He currently supervises 9 candidates and is expecting three completions this year.
Awards: Stefan’s research has been recognised by 13 prestigious awards including the 2022 Endeavour Award for Excellence in Manufacturing Skills Development, the CHI Play 2022 Best Experimental Gameplay Award, and a finalist position in the 2023, 2022 and 2020 Premiers Design Award and several academic institutional awards
Research Leadership: Stefan is the director of Deakin Motion Lab (DML), an industry-facing interdisciplinary research and knowledge community focused on digital screen experiences. DML brings together industry, research and technology. The lab provides unparalleled access to expertise in emerging screen technology, motion capture, game technology, and digital design materials. The research lab aims to assist industry in the development of impactful solutions to contemporary problems. DML’s research has revolutionised training and entertainment experiences using cutting-edge technology.
Research Translation: DML's multi-user mobile mixed-reality training platform enabled HYDAC to expand its hydraulics training to a hybrid model available across Australia. This innovation overcame challenges related to location, safety, and field support, and has since been transformed into a commercial offering. By capturing the Malthouse Theatre's 'Because the Night' performance using 360 video and 3D scanning technology, DML converted the immersive theatre experience into a digital interactive performance. This initiative is attracting new audiences and generating additional income.
Publications: Stefan has made significant scholarly contributions to the academic community, with over 60 publications in interaction design, virtual reality, and serious games. His publications have been accepted at CORE A and A* ranked conferences and Scimago Q1 journals acceptance rate below 25% including CHI (CORE A*), DIS (CORE A), and CHI Play (listed as a top venue for technical games research), 1383 citations, and an h-index of 16 and an i10-index of 26.
Research Funding: Stefan has generated over $3.8 million, including $2,054k Category 1 and $780k Category 3 funding in the last three years since leading the Deakin Motion Lab.
Successful PhD supervisions: Stefan has supervised the completion of 10 HDR candidates. He is a dedicated supervisor and holds a 100% completion rate. He currently supervises 9 candidates and is expecting three completions this year.
Awards: Stefan’s research has been recognised by 13 prestigious awards including the 2022 Endeavour Award for Excellence in Manufacturing Skills Development, the CHI Play 2022 Best Experimental Gameplay Award, and a finalist position in the 2023, 2022 and 2020 Premiers Design Award and several academic institutional awards
DEAKIN UNIVERSITY CURRENT APPOINTMENT
- Professor of Screen and DesignDeakin University, School of Communication and Creative Arts
MEDIA
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ACADEMIC POSITIONS
- Director Deakin Motion LabDeakin University, Geelong, Australia1 Jan 2020 - present
DEGREES
- PhD Visual CommunicationRMIT University, Melbourne, Australia1 Dec 2008
- Bachelor of Computer Science (Digital Media)(Honours)Furtwangen University, Furtwangen im Schwarzwald, Germany1 Dec 2000
LANGUAGES
- GermanCan read, write, speak, understand and peer review
FIELDS OF RESEARCH (2020)
- Screen and digital media
- Graphics, augmented reality and games
- Human-centred computing
AVAILABILITY FOR SUPERVISION
- Masters by Research and PhD supervision
AREA/FACULTY
- Faculty of Arts and Education
DEPARTMENT/SCHOOL/INSTITUTE
- School of Communication and Creative Arts